Acid Assault

A basic, lo-res arcade shooter where the player needs to shoot and neutralise falling acids and bases. Programmed in C++ and Allegro, currently incomplete.

Notes for the preview version.

  • Category: Games
  • Last updated: 2006-12-20 (preview)
  • Requirements: Windows

ACID ASSAULT

Acid Assault. Last updated, late 2006. Will I ever work on it further? Perhaps. For now:

aa_preview.zip (721 KB)

Some notes

You control the cannon with the left and right arrow keys.

From the sky come chemicals, threatening the balanced pH of precious lake. The green ones are acids; the purple ones, bases.

The aim of the game is to neutralise the falling chemicals. To neutralise an acid, press ‘Z’ to fire a base. To neutralise a base, press ‘A’ to fire an acid.

Sometimes the chemicals will fall in sets of more than one. You can neutralise these by firing out your own composite super-chemicals. To fire multiple bases (for neutralising acids), use the X (2x), C (3x), and V (4x) keys. To fire multiple acids (for neutralising bases), use the S (2x), D (3x), and F (4x) keys.

You can also neutralise these super-chemicals by shooting multiple single shots at it. If I do ever work more on Acid Assault, I will remove this option.

Occasionally some salt will come falling down. You can pick it up with your cannon (by moving into place so it hits you) to gain levels. These don’t really do anything in the current version.

As mentioned, the levelling and scoring system isn’t particularly good. It will be improved maybe.

Categories: Projects » Games » Acid Assault and Programming » C++

Acid Assault v2.0 first screenshot

320×240. You have the option of playing fullscreen or windowed (windowed is rather small, as the following screenshot will probably show):

Categories: Projects » Games » Acid Assault and Programming » C++

Acid Assault v2.0

In C++ & Allegro, featuring far better gameplay and retro low-res graphics. Currently in development.

Categories: Projects » Games » Acid Assault and Programming » C++