Since I’ve just restarted Authority development after six months I thought I ought to quicken the pace of updates on the blog, so here we go. After some teething problems (i.e. every page taking five seconds to load because I was making over 1000 database queries a hit) the new game code is working very nicely and I’ve got almost all of the old Authority functions re-implemented. I’ve also added a new game management panel to the interface which I’m liking the look of*:

*figuratively speaking. I’m not actually satisfied with the way it looks.
The project has been on hiatus for about six months because past design and programming decisions had forced me into a corner when it came to the final portion of the game. This was a corner forcing the coding to be untidy and complicated. So! I’m overhauling a lot of the code and I’m confident this will make Authority happen and happen better. No timetable will be set at this point.
Authority is an online strategy game with units and stuff, currently in development.
Today I have launched the latest version of www.maestrosync.com, which I have given the rather uninspired title of Novus. Fundamentally, it’s based on the latest versions of WordPress and K2. There was then much designing and coding (HTML, CSS, and proper PHP) and the site was born. Some brief notes:
- I wanted to give the site a proper and stylish design, so I used a grid. It doesn’t leap out at you because the design is simple, but almost everything is aligned to the grid.
- The colour scheme is a bit of a change for me—in the past I have mostly used shades of blue, but the red goes well with the darker blue.
- This is the first version of the site which is really usable and easy to navigate, particularly when it comes to my projects.
- The logo is a stylised ae ligature, which itself comes from when I used to style the title as ‘mæstrosync’.
There are still a few rough edges that I’m working on, so ignore them for the time being.
My latest mini-project, aftcast, generates random blocky graphics based on a few parameters. I intend to make it more customisable. It reminds me of writing little programs on graphics calculators back in high school.
Now featuring an administration panel and proper user management things. Also, some extra tweaks here and there. Opinionated is still very basic, but it’s quite usable.
Download
Opinionated is a very simple content submission and rating system.
This is the latest version of Opinionated, my hyper-basic democratic idea sharing and ranking web application. I believe this version adds minor cosmetic tweaks and the ‘change password’ feature (yes, it’s that basic). I could add more features like moderation but I feel that would go against the spirit of free democratic discourse (although perhaps it could use an “exile user” feature). The code’s there, so if anyone did want such a feature they should be able to add it themselves (or ask me nicely to do it).
Download
Opinionated is a very simple content submission and rating system.
More evidence of Authority progress, y’all. Authority uses a new, different algorithm to check for connections compared to the method used in Territory (the concept of ‘connected territory’ is present in Authority as well, although it’s completely different to the way it works in Territory). It doesn’t have a name, since I wrote it myself, but I’m sure there is an essentially identical one out there that does have a name; it’s about as simple as you can get (since we’re not trying to find the shortest path to something, the distance travelled is irrelevant) and I imagine it’s prototypical of all the fancier searching algorithms (Dijkstra’s/BFS/A* et al.). Anyway, it’s faster and far less complex than the old one, which is good because in Authority there’s going to be a lot more connection checking going on.
Now, it’s not terribly exciting, but nevertheless you can try it out for yourself (text-based; no pretty graphics here).
Authority is an online strategy game with units and stuff, currently in development.
The whole interface is more or less totally polished and working—that is, all of the other bits of the site apart from the actual game map part itself. As for that, you can select units/improvements, select actions, queue up moves, etc. So, the only part left to be completed is the actual execution and calculation of turns and moves. A rather critical part, yes, which will take a bit of work to get going, but then that’s it.
Stay tuned (but not too tuned), Authority fans!
Authority is an online strategy game with units and stuff, currently in development.
… function unitstats($unit) {
/* gets the stats of a particular unit */
$stats = array();
if ($unit == 'l') {
$stats['atk'] = 24;
$stats['def'] = 18;
} elseif ($unit == ‘e’) {
$stats['atk'] = 4;
$stats['def'] = 2;
} elseif ($unit == ’s’) {
$stats['atk'] = 12;
$stats['def'] = 4;
} elseif ($unit == ‘r’) {
$stats['atk'] = 2;
$stats['def'] = 4;
} elseif ($unit == ‘o’) {
$stats['atk'] = 12;
$stats['def'] = 6;
} elseif ($unit == ‘a’) {
$stats['atk'] = 12;
$stats['def'] = 4;
}
return $stats;
} …
… $avb = round($stats1['atk'] / $stats2['def']);
$bva = round($stats2['atk'] / $stats1['def']);
$health1 -= $bva;
$health2 -= $avb; …
Authority is an online strategy game with units and stuff, currently in development.