Monthly archive: September, 2007

Algorithmic fantastic

More evidence of Authority progress, y’all. Authority uses a new, different algorithm to check for connections compared to the method used in Territory (the concept of ‘connected territory’ is present in Authority as well, although it’s completely different to the way it works in Territory). It doesn’t have a name, since I wrote it myself, but I’m sure there is an essentially identical one out there that does have a name; it’s about as simple as you can get (since we’re not trying to find the shortest path to something, the distance travelled is irrelevant) and I imagine it’s prototypical of all the fancier searching algorithms (Dijkstra’s/BFS/A* et al.). Anyway, it’s faster and far less complex than the old one, which is good because in Authority there’s going to be a lot more connection checking going on.

Now, it’s not terribly exciting, but nevertheless you can try it out for yourself (text-based; no pretty graphics here).

Categories: Projects » Games » Authority and Programming » PHP
Authority is an online strategy game with units and stuff, currently in development.

Authority news update fresh from toaster

The whole interface is more or less totally polished and working—that is, all of the other bits of the site apart from the actual game map part itself. As for that, you can select units/improvements, select actions, queue up moves, etc. So, the only part left to be completed is the actual execution and calculation of turns and moves. A rather critical part, yes, which will take a bit of work to get going, but then that’s it.

Stay tuned (but not too tuned), Authority fans!

Categories: Projects » Games » Authority and Programming » PHP
Authority is an online strategy game with units and stuff, currently in development.